High Quality Content by WIKIPEDIA articles! Charlix is an open source desktop assistant project on SourceForge. It is primarily designed for the Linux operating system. It is based in AIML Artificial Intelligence Markup Language, which is an XML dialect for implementing natural language software agents created by Richard Wallace. Charlix also includes A.L.I.C.E., which is Richard Wallace's work. Charlix answers plain English queries. When needed it can execute corresponding Shell commands. Charlix can help with many computer tasks such as launching software, calculating, searching a dictionary and can also learn new answers and commands. Through web searches, it can download pages of search results from different search engines. It can also find translations, weather and news reports. An avatar is provided with an animation of Tux the Linux Penguin.
Halo: Combat Evolved (frequently referred to as simply Halo) is a first-person shooter video game developed by Bungie. The first game of the Halo series, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is considered the platform's "killer app." With more than five million copies sold worldwide as of November 9, 2005, Microsoft released versions of the game for Microsoft Windows (ported by Gearbox Software) and Mac OS X in 2003, and the surrounding storyline was adapted and elaborated into a series of novels and comic books. The game was later released as an Xbox Original for download onto an Xbox 360 HDD. In Halo's twenty-sixth century setting, the player assumes the role of the Master Chief, a cybernetically enhanced "SPARTAN" super-soldier. The player is accompanied by Cortana, an artificial intelligence who occupies the Master Chief's neural interface
The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming, and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. What you’ll learn - Add multitouch controls to your applications. - Detect motion for spatial application interaction. - Build applications that use both wi-fi and cellular connections. - Understand and use GPS information for geo-location. - Use the built-in microphone and play sounds and alerts. - Optimize your use of limited screen real estate. Who this book is for All iPhone application developers with any level of experience or coming from any development platform